Рюмин Дмитрий Юрьевич : другие произведения.

Family Training (Stage 2 and 3)

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Школа кожевенного мастерства: сумки, ремни своими руками
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  • Аннотация:
    Classic BattleTech Role-Playing Game (a.k.a. MechWarrior 3rd Edition) house rules. НОТА БЕНИ. Писано на английском, который для меня не родной. Так что советы по вопросу языкознания приветствуются.


STAGE 2 AND 3: FAMILY TRAINING

  
   Any Inner Sphere and Periphery affiliation
   This Life Path covers both Stage 2 and Stage 3, with characters beginning at ten years of age and advancing as far as age seventeen.
   Sufficiently powerful noble houses and affluent citizens can often circumvent the requirements of academies and service to the state by instead performing their military training "in-house". This so-called "family training" is particularly common among the minor noble houses of far-flung worlds where the military forces of their nominal rulers are few and far between, leaving such worlds without defense. Given the expense, many noble houses or wealthy families who pursue this effort often present what amounts to a watered-down academy experience due to a lack of regular, qualified instructors or state of the art equipment, yet many nevertheless have turned out warriors competent enough to serve in their homeworlds' defense.
   White Collar characters receive a -1 penalty to all event rolls; Nobility characters receive +1 bonus.
  
   Time: 5 years
   Attribute Minimums: WIL 3
   Attribute Thresholds: BOD +1, DEX +1
   Traits: Promotion and choose Military Brat, Owns Vehicle or Well-Equipped (2)
   Skills: Academic/Military History +2, Interest/Any +2, Protocol/Affiliation +2, Survival/Any +2, Swimming +2 and choose one: Blades +2, Martial Arts/Any +2, Pistols +2, Staffs +2, Throwing Weapons +2, Whips +2
   Fields: Basic Training
   Previous Path: Born Mercenary Brat (1), Nobility (1), White Collar (1)
   Next Path: Advanced Individual Training Subpath (mandatory, part of this path)
  
   Mandatory Subpath: Advanced Individual Training (AIT)
   Time: 2 years
   Attribute Thresholds: Add +1 to any one threshold of player's choice
   Traits: Promotion, 9Well-Equipped and choose Vehicle (2) or Wealth (2). Military Brat characters may receive Military Family trait instead of this.
   Skills: Computer/Operations +1, Interest/Any +1, add +2 to any two Basic Training skills and +2 to any other skill
   Fields: Choose one of the following fields and apply +2 to all skills it contains rather than the usual +3:
  -- Aerospace Pilot (DEX 5, RFL 5)
  -- MechWarrior (DEX 4, RFL 5)
   Next Path: Tour of Duty: Inner Sphere (4, including faction-specific versions), Ne'er-Do-Well (4)
  
   Family Training Events
  

2

   Training accident [BOD -2 and choose one: Glass Jaw, Lost Limb (2), Unhealthy]

3

   Your family was convicted of a high treason and escaped to Periphery [SOC -3, Enemy (3), Poverty, Shameful Heritage, Language/Appropriate +2, Streetwise/Periphery +4, may take no additional legitimate military paths, unless player takes Alternate Identity]

4

   Involved in terrible hazing incident [WIL -2, Introvert, Madness/Any]

5

   Developed expensive - and illegal - tastes [Addiction (2), Poverty, Streetwise/Affiliation +1]

6

   You shamed the son of a powerful noble [Enemy, SOC -1]

7

   Your sweetheart came from the wrong side of the tracks [WIL -1, Seduction +4. If you keep him/her, take Brave and Dependent. If you back down and break off the relationship, take Enemy and Quirk/Family Feud]

8

   Accidentally destroyed family property [Poverty]

9

   You are overly fond of the nightlife and it takes a major emergency to make see you sense [MedTech +3, Seduction +3, Streetwise +6, choose Disability or Dependent, add a year to the time this path takes]

10

   You're great at the sims, but all that playing rots your brain [Natural Aptitude/Piloting ('Mech or Aero), Slow Learner, Piloting/Appropriate +4]

11

   All the extra after-hours training pays off [+2 to any two skills from your Military Fields]

12

   Incessant and brutal training turns you into a ruthless combat machine [WIL +1, CHA -1, Quirk/Ruthless, +2 to any four of your AIT Military Field skills]

13

   Who would have thought? You're a natural. [Natural Aptitude/Any non-combat skill, +5 to this skill]

14

   You find books easier to get on with than people, though most are rather simplistic [Academic/Military History +2, Interest/Any +2, Fast Learner, Introvert]

15

   Extensive nighttime training [Night Vision, Perception +2, Stealth +3, Tracking +3]

16

   Qualified for expanding technician training [You gain Basic Technician field]

17

   If you see it, you can hit it [Natural Aptitude/Gunnery (`Mech or Aero) and +1 to all three Gunnery subskills from your Military Field or Natural Aptitude/Rifles, Patience and Rifles +7]

18

   Your valorous grandfather realizes your potential and takes you under his wing [Fast Learner, Quirk/Esprit de Corps, Proud Heritage, +3 to all skills gained from this path]

19

   Choose one event or roll twice and apply both results

20

   Choose two events or roll three times and apply each results
  
  
  
  

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