Рюмин Дмитрий Юрьевич : другие произведения.

Tour of Duty: Periphery

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  • Аннотация:
    Classic BattleTech Role-Playing Game (a.k.a. MechWarrior 3rd Edition) house rules. НОТА БЕНИ. Писано на английском, который для меня не родной. Так что советы по вопросу языкознания приветствуются.


TOUR OF DUTY: PERIPHERY

  
   Available to all Periphery, FedSuns Outback and Mercenary affiliations. FedSuns Outback and Mercenary characters must subtract -1 out of all event rolls. Female characters from Magistracy of Canopus receive bonus +1 to event roll on this path
   Time: 3 years
   Traits: Vehicle (2) for MechWarrior, Aerospace Pilot, Aircraft Pilot, Cavalry and Armored Infantry-trained characters. All others take Well-Equipped
   Skills: Add +2 to any two military field skills and +2 to two other skills
   Previous Path: Adolescent Warfare (2), Mercenary Brat (2), any Military Academy (3) or Military Enlistment (3), Ne'er-Do-Well (4), Tour of Duty: Inner Sphere or Mercenary (4), Covert Ops (4, including faction-specific versions)
   Next Path: Civilian Job (4), Tour of Duty: Inner Sphere or Periphery (4, including faction-specific versions), Covert Ops (4, including faction-specific versions), Ne'er-Do-Well (4), Travel (4)
  
   Tour of Duty: Periphery Events
  

2

   Here be dragons? Misjumped and marooned on a uninhabited planet. [EDG -2, Survival/Any +6. Lose all Wealth and Well-Equipped traits and choose two: STR -2, BOD -2, INT -2, CHA -2, Glass Jaw, Gremlins, Lost Limb (2), Unhealthy, Unlucky. Add 2d6 years to time this path takes and may choose Lostech Prospector as next path]

3

   Accused of cowardice and drum out of the army (player decides whether the character is actually guilty) [Bad Reputation (2), Enemy (2), Poorly Equipped, Poverty; lose all Rank and Commission traits. Next path must be Ne'er-Do-Well or Tour of Duty: Rogue Mercenary]

4

   Your commanding officer just doesn't like you. [Bureaucracy/Affiliation +2; Bad Reputation, Demotion, Enemy (2)]

5

   Captured by the pirates and enslaved [INT -1, WIL -1, Career/Farming or Mining +2, choose three: Enemy, Disability, Introvert, Lost Limb, Madness/Any, Quirk, Unattractive. If your character managed to escape, take Escape Artist +3 and Survival/Any +1. Otherwise, she or he should immediately enter to gameplay as a slave of pirates. In both cases lose all Wealth and Well-Equipped traits and add 1d6 years to time this path takes]

6

   You survive the most intense combat your unit has ever seen [+2 to all skills in one Military Field, but must take Combat Paralysis or two of the following traits: Addiction (2), Disability (2), Enemy (2), Glass Jaw, Lost Limb (2), Madness/Any (2), Quirk/Any (2), Unhealthy, Unlucky]

7

   You went to the Canopian Pleasure Circus, had a few drinks and lost track of time. Now a nine months later she says it's yours! [WIL -1, Dependent, Seduction +4]

8

   You still bear the scars from all that heavy fighting. [+2 to four Combat skills, Poorly Equipped, choose one: STR -2, BOD -2, Addiction (2), Disability (2), Lost Limb (2) or Unattractive]

9

   Here comes the bride... [Dependent]

10

   Quiet garrison duty [+1 to any two skills]

11

   Pirate Hunting. [Enemy, +2 to two Military Field skills, Streetwise +2]

12

   That tour left you not only better off, but with a family as well. [Dependent, choose one: Property (2), Wealth (2), Well Equipped]

13

   After several successful missions, you earn a promotion. [Promotion, +2 to any two skills in one Military Field]

14

   You manage to bring back considerable battlefield salvage. [+2 to any Military Field skill and choose one: Custom Vehicle (2), Wealth (2), Well-Equipped]

15

   You saw some heavy action on and off the battlefield. This was one mission for the memoirs! [Seduction +3, Protocol/Any Periphery +2, Streetwise +2, +3 to any Military Field skill, choose one: Contact, Promotion, Wealth]

16

   Hello, salvage! [choose Wealth (4) or Owns Vehicle]

17

   High command believes you've got high potential. [+2 to all skills on your primary Military Field, Contact (2) and may take any appropriate Stage 3 Military Academy Life Path next, applying a +1 to any resulting Event rolls]

18

   Hero of the State. You was decorated for bravery in battle. [+6 to one and +3 to any two Military Field skills, Good Reputation (2), Commission. If the character is already an officer, or if you want to decline the commission, take Promotion (3) instead. Choose two: Custom Vehicle (4), Owns Vehicle, Patron (2), Property (4), Wealth (4), Well-Connected (2), Well-Equipped (2). Noble characters may take Title and Land Grant trait instead this choice]

19

   Choose one event or roll twice and apply both results

20

   Choose two events or roll three times and apply each results
  
  
  
  
  
  
  

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